AI Insights · Timothy · January 2022
Top 5 io Games on Android in Mexico Q4 2021
Analyzing the performance of the top 5 io games on the Android platform in Mexico during Q4 2021, including download numbers, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 io games on the Android platform in Mexico displayed varying trends in downloads, revenue, and active users. Here, we provide a detailed overview based on data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games saw a consistent increase in weekly revenue, peaking at approximately $38 in the final week of December. Weekly downloads fluctuated, starting at around 46K in late September and reaching a high of approximately 73K by the end of December. Active users also showed a significant rise, growing from 315K to over 410K throughout the quarter.
slither.io by Lowtech Studios experienced modest revenue gains, with weekly revenue peaking at around $15 in mid-December. Downloads demonstrated a solid upward trend, starting at about 51K and peaking at 64K in late December. The active user base remained strong, increasing from approximately 524K to 525K over the quarter.
Monster Evolution: Demon DNA from Homa maintained a steady number of downloads, with a peak of around 58K in late September and fluctuating throughout the quarter to end at approximately 29K in late December. Active users showed a varying trend, starting at around 80K and peaking at 97K in mid-October before settling at approximately 70K by the end of December.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES saw weekly revenue increase steadily, reaching about $44 in the week of December 20. Downloads also demonstrated growth, starting at around 35K and peaking at approximately 55K in the final week of December. Active users followed a similar trend, beginning at 372K and rising to over 431K by the end of the quarter.
Paper.io 2 from VOODOO experienced moderate revenue changes, with peaks around $13 in late November. Downloads saw significant fluctuations, with a notable peak of approximately 73K in mid-November and ending the quarter at around 23K. Active users increased from around 64K in late September to over 102K by the end of December.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.